[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Wesnoth-cvs-commits] wesnoth changelog
From: |
Susanna Björverud |
Subject: |
[Wesnoth-cvs-commits] wesnoth changelog |
Date: |
Thu, 31 Mar 2005 14:55:43 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Susanna Björverud <address@hidden> 05/03/31 19:55:43
Modified files:
. : changelog
Log message:
Polishing and additions
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.553&tr2=1.554&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.553 wesnoth/changelog:1.554
--- wesnoth/changelog:1.553 Thu Mar 31 11:22:36 2005
+++ wesnoth/changelog Thu Mar 31 19:55:42 2005
@@ -4,9 +4,8 @@
* added theme dialog, launched with ":theme"
* campaign modifications
* tutorial polishing
- * updated all campaigns to use the new [objectives] tag
* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten',
and 'A Final Spring' to use the new ford terrain (Heir to the Throne & The Rise
of Wesnoth).
- * updated the behaviour of the thieves in 'The Siege of Elensefar' (Heir to
the Throne)
+ * modified the behaviour of the thieves in 'The Siege of Elensefar' (Heir
to the Throne)
* updated Heir to the Throne and The Rise of Wesnoth to use the ruined
keeps where appropriate
* dialog improvements in Eastern Invasion
* new map for Drowned Plains (Eastern Invasion)
@@ -20,15 +19,15 @@
* sunken ruin
* swamp-ruin
* river ford
- * improved lava terrain
+ * lava
* unit graphics and sound improvements
* updated images for several units: Cave Spider, Haldric, Lady Jessica,
Mermaid Priestess, Mermaid Diviner, Merman Hunter, Merman Javelineer, Merman
Spearman
* updated Haldric's portrait in The Rise of Wesnoth
* added graphics for generic Lich-Lords and the Archmages in 'The Sewer of
Southbay' (The Rise of Wesnoth)
- * added support for animated deaths, and added animations for skeleton and
revenant
+ * added support for animated deaths, and added animations for Skeleton and
Revenant
* fixed several image files being referred to by wrong name
* removed sound of thrown spear from Drake Clasher spear melee attack
- * added get_hit_sound:s to Elder Mage (Delfador) and Elvish Lady (Parandra)
+ * added get_hit_sounds to Elder Mage (Delfador) and Elvish Lady (Parandra)
* unit balancing:
* Soulless: dropped cost to 11, increased HP to 28
* Merfolk: defense on water and swamp reduced by 10%.
@@ -49,7 +48,6 @@
* language and i18n:
* language fixes and polishing (English)
* fixed hero names not being translatable
- * fixed a giant error in Drake Clasher description
* made text strings automatically choose an appropriate font
* fixed untranslatable strings
* new translations:
@@ -59,11 +57,12 @@
* Japanese
* updated translations:
* Basque
+ * British English (100%)
* Catalan
- * Dutch
+ * Dutch (100%)
* Finnish
* French
- * German
+ * German (100%)
* Greek
* Hungarian
* Italian
@@ -74,19 +73,23 @@
* Slovak
* Slovenian
* Spanish
+ * Swedish (100%)
* WML modifications
+ * changed the [movement costs] WML tag into [movement_costs]
* added generate_description to [unit], to allow automatic generation of
user_description
- * changed plague to allow plague(unit_type) as well as undead_variation
* made [capture_village] accept a location range
* added support for [objectives] event actions, to set objectives.
* added the ability for sides to have different objectives.
* multiplayer improvements
- * rewrite of mp lobby code
+ * rewrote multiplayer lobby code
* changed Broken_Bridge to use new ruined castles
* added new multiplayer maps: Icy Waters, Clash
* changed King_of_the_Hill to use a Dwarvish Castle
* chat messages are now displayed in the user's colour when prefixed with
/me
* split the map and scenario file for 'An Island'
+ * disabled debug mode for multiplayer games
+ * changed plague to allow plague(unit_type) as well as undead_variation
+ * rewrote WML parser with stricter grammar and better error handling
* added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
* fixed bug that made the ai recruit badly
* added debug command to give gold to current side
@@ -94,9 +97,10 @@
* slight cleanup of the terrain graphics code
* added a --disable-game configure option to avoid compiling and installing
the game
* share the object files between all the programs to halve the time of a full
compilation
- * the "End turn" button is now disabled when it is irrelevant.
+ * disabled "End turn" button when it is irrelevant.
* added OS X ScrapManager support
- * various bug fixes and code clean ups
+ * code refactoring and dependency cleanups
+ * various bug fixes and code cleanups
Version 0.8.11:
* new translation:
- [Wesnoth-cvs-commits] wesnoth changelog, (continued)
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/23
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/24
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/25
- [Wesnoth-cvs-commits] wesnoth changelog, John McNabb, 2005/03/25
- [Wesnoth-cvs-commits] wesnoth changelog, Jordà Polo, 2005/03/28
- [Wesnoth-cvs-commits] wesnoth changelog, John McNabb, 2005/03/29
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/31
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/31
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/31
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/31
- [Wesnoth-cvs-commits] wesnoth changelog,
Susanna Björverud <=