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[Wesnoth-cvs-commits] wesnoth changelog
From: |
Susanna Björverud |
Subject: |
[Wesnoth-cvs-commits] wesnoth changelog |
Date: |
Thu, 31 Mar 2005 04:58:48 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Susanna Björverud <address@hidden> 05/03/31 09:58:48
Modified files:
. : changelog
Log message:
Reorganisation and addition of missing changes.
Please add changes as you commit them, and
respect the current grouping of items
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.549&tr2=1.550&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.549 wesnoth/changelog:1.550
--- wesnoth/changelog:1.549 Tue Mar 29 23:11:41 2005
+++ wesnoth/changelog Thu Mar 31 09:58:48 2005
@@ -1,71 +1,97 @@
CVS HEAD:
- * Changed plague to allow plague(unit_type) as well as undead_variation
- * Added DFool theme
- * Added theme dialog. started with ":theme"
- * Added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
- * terrain improvements
- * fixed swamp transition (NW, SE) graphics
- * added new terrains, 'N' ruined castle, 'Q' sunken ruin, 'q' swamp-ruin,
and 'k' river ford
- * added new graphics for keep-keep transitions
- * language and i18n
- * new translations: Afrikaans, Chinese, Estonian, Japanese
- * updated translations: Basque, Catalan, Dutch, Finnish, French, German,
Greek, Hungarian,
- Italian, Latin, Norwegian, Portuguese (Brazilian), Russian, Slovak,
Slovenian, Spanish
- * fixed untranslatable strings
- * language fixes and polishing (English)
+ * user interface improvements:
+ * added alternative theme: DFool
+ * added theme dialog, launched with ":theme"
* campaign modifications
- * tutorial polishing
- * updated HttT, TDH, TRoW, SotBE, and the Tutorial to use the new
[objectives] tag
- * updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten',
and 'A Final Spring' to
- use the new ford terrain (HttT & TRoW).
- * updated the behaviour of the thieves in 'The Siege of Elensefar' (HttT)
- * updated HttT and TRoW to use the ruined keeps where appropriate
- * dialog improvements in EI
- * new map for Drowned Plains (EI)
- * changed the Wesfolk Leader's guards to poachers in "The Fall" (TRoW)
- * unit modifications
- * updated Haldric's portrait in TRoW
- * added graphics for generic Lich-Lords and the Archmages in 'The Sewer of
Southbay' (TRoW)
- * new images for Haldric and Lady Jessica
- * added support for animated deaths, and added animations for skeleton and
revenant
- * balancing of water units: swimmer units (merfolk) have defense on water
and swamp reduced by
- 10%. Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2. Naga have
defense on shallow water
- reduced by 10%. Deep sea creatures have defense on water reduced by 10%.
Naga Fighter cost:
- 13 -> 14.
- * increased cost of Orcish Assassin and Troll Whelp by 1 gold each
- * improved defense of gryphon units on mountains.
- * increased movement speed of steadfast dwarvish units.
- * improved Dwarvish Thunderer's melee attack to 6-2, and gave him 3 more HP
- * improved attack of Dwarvish Guardsman to 5-3.
- * gave Dwarvish Fighter 2 more HP
- * made berserk only active on offense.
- * made 'loyal' a trait which is only given to units explicitly by the
scenario designer
- * added the 'dextrous' trait and applied it to Elves
- * fixed several image files being referred to by wrong name
- * removed sound of thrown spear from Drake Clasher spear melee attack
- * added get_hit_sound:s to Elder Mage (Delfador) and Elvish Lady (Parandra)
- * added translatable hero names
- * dropped Soulless cost to 11 and increased its hitpoints to 28
- * Fixed a giant error in Drake Clasher description
- * WML modifications
- * made [capture_village] accept a location range
- * Added support for [objectives] event actions, to set objectives. This,
- along with prestart events, is now the preferred way of setting objectives,
- although the old way is still supported.
+ * tutorial polishing
+ * updated HttT, TDH, TRoW, SotBE, and the Tutorial to use the new
[objectives] tag
+ * updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten',
and 'A Final Spring' to
+ use the new ford terrain (HttT & TRoW).
+ * updated the behaviour of the thieves in 'The Siege of Elensefar' (HttT)
+ * updated HttT and TRoW to use the ruined keeps where appropriate
+ * dialog improvements in EI
+ * new map for Drowned Plains (EI)
+ * changed the Wesfolk Leader's guards to poachers in "The Fall" (TRoW)
+ * terrain improvements
+ * fixed swamp transition (NW, SE) graphics
+ * added new terrains, 'N' ruined castle, 'Q' sunken ruin, 'q' swamp-ruin,
and 'k' river ford
+ * added new graphics for keep-keep transitions
+ * improved lava terrain 'I'
+ * unit graphics and sound improvements
+ * updated images for several units: Cave Spider, Haldric, Lady Jessica,
Mermaid Priestess,
+ Mermaid Diviner, Merman Hunter, Merman Javelineer, Merman Spearman
+ * updated Haldric's portrait in TRoW
+ * added graphics for generic Lich-Lords and the Archmages in 'The Sewer of
Southbay' (TRoW)
+ * added support for animated deaths, and added animations for skeleton and
revenant
+ * fixed several image files being referred to by wrong name
+ * removed sound of thrown spear from Drake Clasher spear melee attack
+ * added get_hit_sound:s to Elder Mage (Delfador) and Elvish Lady (Parandra)
+ * unit balancing:
+ * swimmer units (merfolk) have defense on water and swamp reduced by 10%.
+ * Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2.
+ * Naga have defense on shallow water reduced by 10%.
+ * Naga Fighter cost: 13 -> 14.
+ * Deep sea creatures have defense on water reduced by 10%.
+ * increased cost of Orcish Assassin and Troll Whelp by 1 gold each
+ * improved defense of gryphon units on mountains.
+ * increased movement speed of steadfast dwarvish units.
+ * improved Dwarvish Thunderer's melee attack to 6-2, and gave him 3 more HP
+ * improved attack of Dwarvish Guardsman to 5-3.
+ * gave Dwarvish Fighter 2 more HP
+ * made berserk only active on offense.
+ * made 'loyal' a trait which is only given to units explicitly by the
scenario designer
+ * added the 'dextrous' trait and applied it to Elves
+ * dropped Soulless cost to 11 and increased its hitpoints to 28
+ * language and i18n:
+ * language fixes and polishing (English)
+ * added translatable hero names
+ * Fixed a giant error in Drake Clasher description
+ * when displaying text strings, select the correct font to display glyphs
+ which are not displayable with the current font.
+ * fixed untranslatable strings
+ * new translations:
+ * Afrikaans
+ * Chinese
+ * Estonian
+ * Japanese
+ * updated translations:
+ * Basque
+ * Catalan
+ * Dutch
+ * Finnish
+ * French
+ * German
+ * Greek
+ * Hungarian
+ * Italian
+ * Latin,
+ * Norwegian
+ * Portuguese (Brazilian)
+ * Russian
+ * Slovak
+ * Slovenian
+ * Spanish
+* WML modifications
+ * added generate_description to [unit], when set to yes, a user_description
of the
+ unit is automatically generated
+ * changed plague to allow plague(unit_type) as well as undead_variation
+ * made [capture_village] accept a location range
+ * added support for [objectives] event actions, to set objectives. This,
+ along with prestart events, is now the preferred way of setting
objectives,
+ although the old way is still supported.
* multiplayer improvements
- * rewrite of mp lobby code
- * changed Broken_Bridge to use new ruined castles
- * added new multiplayer maps: Icy Waters, Clash
- * changed King_of_the_Hill to use a Dwarvish Castle
- * messages are now displayed in the user's colour when prefixed with /me
- * split the map and scenario file for 'An Island'
+ * rewrite of mp lobby code
+ * changed Broken_Bridge to use new ruined castles
+ * added new multiplayer maps: Icy Waters, Clash
+ * changed King_of_the_Hill to use a Dwarvish Castle
+ * messages are now displayed in the user's colour when prefixed with /me
+ * split the map and scenario file for 'An Island'
+ * added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
* fixed bug that made the ai recruit badly
* added debug command to give gold to current side
* when using zipios, ignore {~...} clauses, and handle address@hidden as if
there
- was no '@', fixing the double appearance of user campaigns in the
- campaign listing
- * when displaying text strings, select the correct font to display glyphs
- which are not displayable with the current font.
+ was no '@', fixing the double appearance of user campaigns in the
+ campaign listing
* slight cleanup of the terrain graphics code
* added a --disable-game configure option to avoid compiling and installing
the game
* share the object files between all the programs to halve the time of a full
compilation
- [Wesnoth-cvs-commits] wesnoth changelog, (continued)
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/03/20
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/20
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/03/21
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/22
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/23
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/24
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/25
- [Wesnoth-cvs-commits] wesnoth changelog, John McNabb, 2005/03/25
- [Wesnoth-cvs-commits] wesnoth changelog, Jordà Polo, 2005/03/28
- [Wesnoth-cvs-commits] wesnoth changelog, John McNabb, 2005/03/29
- [Wesnoth-cvs-commits] wesnoth changelog,
Susanna Björverud <=
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/31
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/31
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/31
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/31