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[Wesnoth-cvs-commits] wesnoth changelog
From: |
Susanna Björverud |
Subject: |
[Wesnoth-cvs-commits] wesnoth changelog |
Date: |
Thu, 31 Mar 2005 06:05:56 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Susanna Björverud <address@hidden> 05/03/31 11:05:56
Modified files:
. : changelog
Log message:
Further polishing
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.550&tr2=1.551&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.550 wesnoth/changelog:1.551
--- wesnoth/changelog:1.550 Thu Mar 31 09:58:48 2005
+++ wesnoth/changelog Thu Mar 31 11:05:55 2005
@@ -4,50 +4,54 @@
* added theme dialog, launched with ":theme"
* campaign modifications
* tutorial polishing
- * updated HttT, TDH, TRoW, SotBE, and the Tutorial to use the new
[objectives] tag
+ * updated all campaigns to use the new [objectives] tag
* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten',
and 'A Final Spring' to
- use the new ford terrain (HttT & TRoW).
- * updated the behaviour of the thieves in 'The Siege of Elensefar' (HttT)
- * updated HttT and TRoW to use the ruined keeps where appropriate
- * dialog improvements in EI
- * new map for Drowned Plains (EI)
- * changed the Wesfolk Leader's guards to poachers in "The Fall" (TRoW)
+ use the new ford terrain (Heir to the Throne & The Rise of Wesnoth).
+ * updated the behaviour of the thieves in 'The Siege of Elensefar' (Heir
to the Throne)
+ * updated Heir to the Throne and The Rise of Wesnoth to use the ruined
keeps where appropriate
+ * dialog improvements in Eastern Invasion
+ * new map for Drowned Plains (Eastern Invasion)
+ * changed the Wesfolk Leader's guards to poachers in 'The Fall' (The Rise
of Wesnoth)
* terrain improvements
- * fixed swamp transition (NW, SE) graphics
- * added new terrains, 'N' ruined castle, 'Q' sunken ruin, 'q' swamp-ruin,
and 'k' river ford
- * added new graphics for keep-keep transitions
- * improved lava terrain 'I'
+ * improved transitions:
+ * swamp
+ * keep to keep
+ * added new terrains:
+ * ruined castle
+ * sunken ruin
+ * swamp-ruin
+ * river ford
+ * improved lava terrain
* unit graphics and sound improvements
- * updated images for several units: Cave Spider, Haldric, Lady Jessica,
Mermaid Priestess,
- Mermaid Diviner, Merman Hunter, Merman Javelineer, Merman Spearman
- * updated Haldric's portrait in TRoW
- * added graphics for generic Lich-Lords and the Archmages in 'The Sewer of
Southbay' (TRoW)
+ * updated images for several units: Cave Spider, Haldric, Lady Jessica,
Mermaid Priestess, Mermaid Diviner, Merman Hunter, Merman Javelineer, Merman
Spearman
+ * updated Haldric's portrait in The Rise of Wesnoth
+ * added graphics for generic Lich-Lords and the Archmages in 'The Sewer of
Southbay' (The Rise of Wesnoth)
* added support for animated deaths, and added animations for skeleton and
revenant
* fixed several image files being referred to by wrong name
* removed sound of thrown spear from Drake Clasher spear melee attack
* added get_hit_sound:s to Elder Mage (Delfador) and Elvish Lady (Parandra)
* unit balancing:
- * swimmer units (merfolk) have defense on water and swamp reduced by 10%.
+ * Soulless: dropped cost to 11, increased HP to 28
+ * Merfolk: defense on water and swamp reduced by 10%.
* Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2.
- * Naga have defense on shallow water reduced by 10%.
+ * Naga: defense on shallow water reduced by 10%.
* Naga Fighter cost: 13 -> 14.
- * Deep sea creatures have defense on water reduced by 10%.
- * increased cost of Orcish Assassin and Troll Whelp by 1 gold each
- * improved defense of gryphon units on mountains.
- * increased movement speed of steadfast dwarvish units.
- * improved Dwarvish Thunderer's melee attack to 6-2, and gave him 3 more HP
- * improved attack of Dwarvish Guardsman to 5-3.
- * gave Dwarvish Fighter 2 more HP
- * made berserk only active on offense.
+ * Deep sea creatures: defense on water reduced by 10%.
+ * Orcish Assassin: increased cost by 1 gold
+ * Troll Whelp: increased cost by 1 gold
+ * Gryphon units: improved defense on mountains.
+ * Steadfast dwarvish units: increased movement speed.
+ * Dwarvish Thunderer: improved melee attack to 6-2, and 3 more HP
+ * Dwarvish Guardsman: improved attack to 5-3.
+ * Dwarvish Fighter: 2 more HP
+ * Berserkers: made berserk only active on offense.
+ * Elves: added the race specific 'dextrous' trait (increases damage on
ranged attacks)
* made 'loyal' a trait which is only given to units explicitly by the
scenario designer
- * added the 'dextrous' trait and applied it to Elves
- * dropped Soulless cost to 11 and increased its hitpoints to 28
- * language and i18n:
+* language and i18n:
* language fixes and polishing (English)
- * added translatable hero names
- * Fixed a giant error in Drake Clasher description
- * when displaying text strings, select the correct font to display glyphs
- which are not displayable with the current font.
+ * fixed hero names not being translatable
+ * fixed a giant error in Drake Clasher description
+ * made text strings automatically choose an appropriate font
* fixed untranslatable strings
* new translations:
* Afrikaans
@@ -72,50 +76,42 @@
* Slovenian
* Spanish
* WML modifications
- * added generate_description to [unit], when set to yes, a user_description
of the
- unit is automatically generated
+ * added generate_description to [unit], to allow automatic generation of
user_description
* changed plague to allow plague(unit_type) as well as undead_variation
* made [capture_village] accept a location range
- * added support for [objectives] event actions, to set objectives. This,
- along with prestart events, is now the preferred way of setting
objectives,
- although the old way is still supported.
+ * added support for [objectives] event actions, to set objectives.
+ * added the ability for sides to have different objectives.
* multiplayer improvements
* rewrite of mp lobby code
* changed Broken_Bridge to use new ruined castles
* added new multiplayer maps: Icy Waters, Clash
* changed King_of_the_Hill to use a Dwarvish Castle
- * messages are now displayed in the user's colour when prefixed with /me
+ * chat messages are now displayed in the user's colour when prefixed with
/me
* split the map and scenario file for 'An Island'
* added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
* fixed bug that made the ai recruit badly
* added debug command to give gold to current side
- * when using zipios, ignore {~...} clauses, and handle address@hidden as if
there
- was no '@', fixing the double appearance of user campaigns in the
- campaign listing
+ * fixed user campaigns appearing twice with zipios enabled
* slight cleanup of the terrain graphics code
* added a --disable-game configure option to avoid compiling and installing
the game
* share the object files between all the programs to halve the time of a full
compilation
* the "End turn" button is now disabled when it is irrelevant.
- * Added the ability for sides to have different objectives.
* added OS X ScrapManager support
* various bug fixes and code clean ups
Version 0.8.11:
* new translation:
- * British English
+ * British English
* updated translations:
- * Basque
- * Catalan
- * French
- * German
- * Italian
- * Latin
- * Slovenian
- * Swedish
- * in language-selection dialog, consistently use native name for
- all languages, with the (hopefully) official latin transcription
- for those that cannot be displayed in the default font (russian,
- bulgarian, greek)
+ * Basque
+ * Catalan
+ * French
+ * German
+ * Italian
+ * Latin
+ * Slovenian
+ * Swedish
+ * in language-selection dialog, consistently use native name for all
languages, with the (hopefully) official latin transcription for those that
cannot be displayed in the default font (russian, bulgarian, greek)
* language fixes and polishing (English)
* campaign fixes and changes:
* fixed Delfador appearing in the water when turns run out in 'The Bay of
Pearls' (HttT)
- [Wesnoth-cvs-commits] wesnoth changelog, (continued)
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/20
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/03/21
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/22
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/23
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/24
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/25
- [Wesnoth-cvs-commits] wesnoth changelog, John McNabb, 2005/03/25
- [Wesnoth-cvs-commits] wesnoth changelog, Jordà Polo, 2005/03/28
- [Wesnoth-cvs-commits] wesnoth changelog, John McNabb, 2005/03/29
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/31
- [Wesnoth-cvs-commits] wesnoth changelog,
Susanna Björverud <=
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/31
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/31
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/03/31