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[Wesnoth-cvs-commits] wesnoth changelog


From: Susanna Björverud
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Thu, 31 Mar 2005 06:05:56 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Susanna Björverud <address@hidden>      05/03/31 11:05:56

Modified files:
        .              : changelog 

Log message:
        Further polishing

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.550&tr2=1.551&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.550 wesnoth/changelog:1.551
--- wesnoth/changelog:1.550     Thu Mar 31 09:58:48 2005
+++ wesnoth/changelog   Thu Mar 31 11:05:55 2005
@@ -4,50 +4,54 @@
     * added theme dialog, launched with ":theme"       
  * campaign modifications
     * tutorial polishing
-    * updated HttT, TDH, TRoW, SotBE, and the Tutorial to use the new 
[objectives] tag
+    * updated all campaigns to use the new [objectives] tag
     * updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', 
and 'A Final Spring' to
-      use the new ford terrain (HttT & TRoW).
-    * updated the behaviour of the thieves in 'The Siege of Elensefar' (HttT)
-    * updated HttT and TRoW to use the ruined keeps where appropriate
-    * dialog improvements in EI
-    * new map for Drowned Plains (EI)
-    * changed the Wesfolk Leader's guards to poachers in "The Fall" (TRoW)
+      use the new ford terrain (Heir to the Throne & The Rise of Wesnoth).
+    * updated the behaviour of the thieves in 'The Siege of Elensefar' (Heir 
to the Throne)
+    * updated Heir to the Throne and The Rise of Wesnoth to use the ruined 
keeps where appropriate
+    * dialog improvements in Eastern Invasion
+    * new map for Drowned Plains (Eastern Invasion)
+    * changed the Wesfolk Leader's guards to poachers in 'The Fall' (The Rise 
of Wesnoth)
  * terrain improvements
-   * fixed swamp transition (NW, SE) graphics
-   * added new terrains, 'N' ruined castle, 'Q' sunken ruin, 'q' swamp-ruin, 
and 'k' river ford
-   * added new graphics for keep-keep transitions
-   * improved lava terrain 'I'
+   * improved transitions:
+     * swamp
+     * keep to keep
+   * added new terrains:
+      * ruined castle
+      * sunken ruin
+      * swamp-ruin
+      * river ford
+   * improved lava terrain
  * unit graphics and sound improvements 
-   * updated images for several units: Cave Spider, Haldric, Lady Jessica, 
Mermaid Priestess, 
-      Mermaid Diviner, Merman Hunter, Merman Javelineer, Merman Spearman
-   * updated Haldric's portrait in TRoW
-   * added graphics for generic Lich-Lords and the Archmages in 'The Sewer of 
Southbay' (TRoW)
+   * updated images for several units: Cave Spider, Haldric, Lady Jessica, 
Mermaid Priestess, Mermaid Diviner, Merman Hunter, Merman Javelineer, Merman 
Spearman
+   * updated Haldric's portrait in The Rise of Wesnoth
+   * added graphics for generic Lich-Lords and the Archmages in 'The Sewer of 
Southbay' (The Rise of Wesnoth)
    * added support for animated deaths, and added animations for skeleton and 
revenant
    * fixed several image files being referred to by wrong name
    * removed sound of thrown spear from Drake Clasher spear melee attack
    * added get_hit_sound:s to Elder Mage (Delfador) and Elvish Lady (Parandra)
  * unit balancing:
-   * swimmer units (merfolk) have defense on water and swamp reduced by 10%. 
+   * Soulless: dropped cost to 11, increased  HP to 28
+   * Merfolk: defense on water and swamp reduced by 10%. 
    * Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2. 
-   * Naga have defense on shallow water reduced by 10%. 
+   * Naga: defense on shallow water reduced by 10%. 
    * Naga Fighter cost: 13 -> 14.
-   * Deep sea creatures have defense on water reduced by 10%.
-   * increased cost of Orcish Assassin and Troll Whelp by 1 gold each
-   * improved defense of gryphon units on mountains. 
-   * increased movement speed of steadfast dwarvish units.
-   * improved Dwarvish Thunderer's melee attack to 6-2, and gave him 3 more HP
-   * improved attack of Dwarvish Guardsman to 5-3.
-   * gave Dwarvish Fighter 2 more HP
-   * made berserk only active on offense. 
+   * Deep sea creatures: defense on water reduced by 10%.
+   * Orcish Assassin: increased cost by 1 gold 
+   * Troll Whelp:  increased cost by 1 gold
+   * Gryphon units: improved defense on mountains. 
+   * Steadfast dwarvish units: increased movement speed.
+   * Dwarvish Thunderer: improved melee attack to 6-2, and 3 more HP
+   * Dwarvish Guardsman:  improved attack to 5-3.
+   * Dwarvish Fighter: 2 more HP
+   * Berserkers: made berserk only active on offense. 
+   * Elves: added the race specific 'dextrous' trait (increases damage on 
ranged attacks)
    * made 'loyal' a trait which is only given to units explicitly by the 
scenario designer
-   * added the 'dextrous' trait and applied it to Elves
-   * dropped Soulless cost to 11 and increased its hitpoints to 28
- * language and i18n:
+* language and i18n:
    * language fixes and polishing (English)
-   * added translatable hero names
-   * Fixed a giant error in Drake Clasher description
-   * when displaying text strings, select the correct font to display glyphs
-     which are not displayable with the current font.
+   * fixed hero names not being translatable
+   * fixed a giant error in Drake Clasher description
+   * made text strings automatically choose an appropriate font
    * fixed untranslatable strings
    * new translations: 
      * Afrikaans
@@ -72,50 +76,42 @@
      * Slovenian
      * Spanish
 * WML modifications
-   * added generate_description to [unit], when set to yes, a user_description 
of the 
-      unit is automatically generated
+   * added generate_description to [unit], to allow automatic generation of 
user_description
    * changed plague to allow plague(unit_type) as well as undead_variation 
    * made [capture_village] accept a location range
-   * added support for [objectives] event actions, to set objectives. This,
-      along with prestart events, is now the preferred way of setting 
objectives,
-      although the old way is still supported.
+   * added support for [objectives] event actions, to set objectives.
+   * added the ability for sides to have different objectives.
  * multiplayer improvements
    * rewrite of mp lobby code
    * changed Broken_Bridge to use new ruined castles
    * added new multiplayer maps: Icy Waters, Clash
    * changed King_of_the_Hill to use a Dwarvish Castle
-   * messages are now displayed in the user's colour when prefixed with /me
+   * chat messages are now displayed in the user's colour when prefixed with 
/me
    * split the map and scenario file for 'An Island'
  * added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
  * fixed bug that made the ai recruit badly
  * added debug command to give gold to current side
- * when using zipios, ignore {~...} clauses, and handle address@hidden as if 
there
-    was no '@', fixing the double appearance of user campaigns in the
-    campaign listing
+ * fixed user campaigns appearing twice with zipios enabled
  * slight cleanup of the terrain graphics code
  * added a --disable-game configure option to avoid compiling and installing 
the game
  * share the object files between all the programs to halve the time of a full 
compilation
  * the "End turn" button is now disabled when it is irrelevant.
- * Added the ability for sides to have different objectives.
  * added OS X ScrapManager support
  * various bug fixes and code clean ups
 
 Version 0.8.11:
  * new translation:
-  * British English
+   * British English
  * updated translations:
-  * Basque
-  * Catalan
-  * French
-  * German
-  * Italian
-  * Latin
-  * Slovenian
-  * Swedish
- * in language-selection dialog, consistently use native name for
-   all languages, with the (hopefully) official latin transcription
-   for those that cannot be displayed in the default font (russian,
-   bulgarian, greek)
+   * Basque
+   * Catalan
+   * French
+   * German
+   * Italian
+   * Latin
+   * Slovenian
+   * Swedish
+ * in language-selection dialog, consistently use native name for all 
languages, with the (hopefully) official latin transcription for those that 
cannot be displayed in the default font (russian, bulgarian, greek)
  * language fixes and polishing (English)
  * campaign fixes and changes:
   * fixed Delfador appearing in the water when turns run out in 'The Bay of 
Pearls' (HttT)




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