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Re: [Wesnoth-dev] Race descriptions


From: ott
Subject: Re: [Wesnoth-dev] Race descriptions
Date: Wed, 13 Apr 2005 17:26:43 +0200
User-agent: Mutt/1.5.6i

On Mon, Apr 11, 2005 at 10:53:09AM +0200, Susanna Bj?rverud wrote:
> elf: woodsmen, archers, herbalists, agile, magic

Elves usually dwell in the forests of the world, where few will dare
challenge them in combat.  They value agility and most of their forces
are trained to be effective with ranged weapons.  Some elves use herbs
and the magic of their beloved woods to heal their fellows.

> wose: slow, flammable, strong

Woses are guardians of the forest.  Slow and stately, their sheer size and
brute strength makes them formidable opponents, although their foliage
is vulnerable to flame.  They draw nutrients from the soil itself to
recover from damage to their selves.

> human:great diversity, not sure if can be summed up easily

Loyalists value diverse teams made up of skilled specialists.
A correctly balanced loyalist army is formidable on the battle field,
but to coordinate such disparate talents, the commanding officers of
the loyalist military need the light of day.

> dwarf:sturdy, technology, slow, mountain

Dwarves usually dwell in the mountains and value ruggedness over speed.
Many dwarves are tinkerers and use their knowledge of manufacturing to
produce diverse tools of war to assist them in battle.

> orc: beefy, stiff, poisoned weapons

Orcs live in the hills and highland plains.  They are usually powerful
and hardy, and their fighting style is simply to apply brute force (and
the occasional sneaky poisoned weapon).  Experienced orcish warriors
are feared by all, with good reason.  However, their eyes prefer the
darkness to the light of day.

> goblin: small, stiff
> undead: unholy, stupid, night
>       skeletons - falls apart
>       others - burns up

Undead are the summoned remains of warriors of all races.  They dwell
in the night, driven by a mindless determination to destroy all living
things, and will shy away from holy weapons and the daytime sun.  The dry
flaky remains of many of their kind burn all too well, while skeletons can
easily be smashed to pieces.  Even so, their sheer numbers are daunting
and can overwhelm powerful armies.

> troll: big, strong, slow, clumsy, blunt/crude weapons, regenerates

Trolls are bulky and move slowly, but when given the opportunity will
bludgeon aside opposition without compunction.  Their natural ability
to regenerate their damaged bodies makes them especially feared.

> ogre:big, slow, strong, clumsy, sharp tools
> merman:swimmer, day
> naga:swimmer, slithering, poison(?)
> monster:not really any common traits
> drake: fliers, softbellied, flamers
> lizard: small, slithering, sneaky, fast

Phew.  Is this the kind of thing you were looking for, or are these too
similar to the existing unit descriptions?

-- address@hidden




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