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[Wesnoth-dev] Some Modest Balance Proposals:


From: James Spencer
Subject: [Wesnoth-dev] Some Modest Balance Proposals:
Date: Fri, 15 Apr 2005 01:58:50 -0400

Courtesy of Elvish Pillager on Elvish Scouts:
"
Elvish Rider: 
6-4 melee 
7-3 ranged 
 
Elvish Outrider 
8-4 melee 
11-3 ranged 
"

I'd rather try, and am proposing:
Elvish Rider: 
6-4 melee 
6-3 ranged 

Elvish Outrider 
8-4 melee 
7-4 ranged 

I am proposing this because it represents a modest power gain on these
scouts post 1st level statistics, and I think it is needed. I wouldn't
mind seeing this squeezed in before a .9.1 release.

On the Saurian Tribalist:
I'd like to strip them of their magical attack and give them drain.
This has been proposed by a few people (EP, Jetryl) and has a couple
of advantages:
1)It means one fewer faction with magic, and this helps tip balance
back in favour of factions not having magic (A good thing, IMHO)
2)It gets rid of the problem of such a nimble critter having an attack
with such a high chance of hitting... While replacing the magic with
something that is almost as annoying (Also a good thing, IMHO)
3)It feels better (IMHO). It has more of a 'B' Movie voodoo vibe that
I think is appropriate here.

I'd like to keep the arrangement of the Tribalist line roughly the same:

Tribalist (as is) save:
frost blast: (long, 5-3)
magical
becomes:
????? (long, 6-3)
drain

Branch:
Saurian Icecaster (as is) save:
Saurian ????? (New Name)
staff: (short, 5-2)
becomes:
staff: (short, 5-3)

frost blast: (long, 8-3)
magical
becomes:
???? (long, 6-4)
drain

and

Saurian Soothsayer (as is) save:

staff: (short, 5-2)
becomes:
staff: (short, 6-2)

frost blast: (long, 6-3)
magical
becomes:
???? (long, 7-3)
drain

I'd like to do this early in the post .9.1 era. I'd also like to
submit the 'Modified non-beginning of unit line' costs some time
around the beginning of the post .9.1 era. Any help in filling in
those ???? would be nice :)




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