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Re: [Adonthell-devel] Can not compile “Waste’s Edge”
From: |
Kess Vargavind |
Subject: |
Re: [Adonthell-devel] Can not compile “Waste’s Edge” |
Date: |
Mon, 11 Feb 2008 13:29:28 +0100 |
> I guess it will work if you configure and make directly in the
> wastesedge directory. An out-of-source build does not work (yet).
*laughter* I actually had that thought a short while but I told myself
off that I didn't want to clutter the cvs catalogue and that it worked
just fine with the engine. I was too quick posting the above on the
ml. Anyway everything seemingly builds fine now.
Running the game it kind of freezes when Banec's dialogue should
appear (the guards random/looping messages are shown though):
Traceback (most recent call last):
File "./demo_intro_1.py", line 1, in <module>
ImportError: No module named dialogue
*** Error loading dialogue script demo_intro_1
This time I tried to think a bit more, but I don't know how to think
beyond what I see in the error message. (I even tried making a
symbolic link to dialogue from the dialogues catalogue, but all it did
was to give a slightly different error message.)
Just please tell me to "bugger off" if I'm bringing to mundane
problems to the list. ;)
Kess
- [Adonthell-devel] Cannot compile “Waste’s Edge”, Kess Vargavind, 2008/02/10
- Re: [Adonthell-devel] Can not compile “Waste’s Edge”, Kai Sterker, 2008/02/10
- Re: [Adonthell-devel] Can not compile “Waste’s Edge”, Kai Sterker, 2008/02/10
- Re: [Adonthell-devel] Can not compile “Waste’s Edge”, Kess Vargavind, 2008/02/10
- Re: [Adonthell-devel] Can not compile “Waste’s Edge”, Kai Sterker, 2008/02/11
- Re: [Adonthell-devel] Can not compile “Waste’s Edge”,
Kess Vargavind <=
- Re: [Adonthell-devel] Can not compile “Waste’s Edge”, Kai Sterker, 2008/02/11
- Re: [Adonthell-devel] Can not compile “Waste’s Edge”, Kess Vargavind, 2008/02/11
- Re: [Adonthell-devel] Cannot compile “Waste’s Edge”, Clément Plantier, 2008/02/11