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Re: [glob2-devel] patch with improvements: brushes (6), fix AI cheating


From: Kai Antweiler
Subject: Re: [glob2-devel] patch with improvements: brushes (6), fix AI cheating (2), explorers (4), other GUI (7)
Date: Tue, 1 May 2007 09:26:38 +0200

> That AIEcho feature was intentionally put there and I would like if
> you replaced it. It is meant to simulate an AI looking at the map
> beforehand and seeing where the enemies are. This is something the
> player can do and will definitly give them an edge over the AI.

Makes sense.  Until we get good on the fly random maps we should
use the old setting.


Good jobs on your other changes, and thank you. Unfortenetly I can't
pull the changes. As you might know, I'm working on rewriting the
backend of Glob2, and somehow I've ended up rewriting the network
layer as well (its going to be a long time before I can even compile
Glob2, let alone run it).


Why don't you give mercurial a chance?
If I remember correctly, downloading our complete repository is about
4-5 mb due to compression.

After that you can work on multiple branches at once.
Also you could structure your working better by commiting completed
work stages.

--
Kai Antweiler




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