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Re: [glob2-devel] Optimization suggestions


From: Erik Søe Sørensen
Subject: Re: [glob2-devel] Optimization suggestions
Date: Wed, 05 Sep 2007 20:37:17 +0200
User-agent: Mozilla/5.0 (X11; U; Linux i686; da; rv:1.7.13) Gecko/20060717 Debian/1.7.12-1.1ubuntu2 StumbleUpon/1.9995

Erik Søe Sørensen skrev:

# glob2 --nox
usage:
--nox <game file name> <number of steps> <number of runs>
zero steps will make the game run until the end.
Right, thanks!
For some reason I thought it might be a server-mode thing...

...The reason being that "glob2 --help" just says:
-nox <game file name>    runs the game without using the X server

Anyway, there seems to be a problem with that option - it triggers a segfault right away, here:
0x080f0ce5 in GameGUI (this=0xbf7f3a54) at src/GameGUI.cpp:132
132 minimap(globalContainer->gfx->getW()-128, 0, 128, 14, Minimap::HideFOW)
- because globalContainer->gfx == NULL.

/Erik




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