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Re: [glob2-devel] Optimization suggestions


From: Bradley Arsenault
Subject: Re: [glob2-devel] Optimization suggestions
Date: Wed, 5 Sep 2007 21:32:13 -0400

On 9/5/07, Kai Antweiler <address@hidden> wrote:
> In this case, your fix works, just because no mini map code is executed
> after initialization.

Oh, doesn't work - or better: it is not enough.  There are probably other
graphical objects that think that they are always valid.


> A potential fix is to change the minimap in GameGUI
> from an object to a pointer, and only create it in the first place if gfx
> exists.

Which also only works because no minimap code is executed after
initialization ...
--
Kai Antweiler

I don't understand what your saying. If there is code being executed after initialization, then the second will stop it, which is the proper way to do things. The first is only a lazy hack that should work when there isn't any code after execution, but I don't know for sure with nox



--
Extra cheese comes at a cost. Bradley Arsenault.
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