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[glob2-devel] documentation for --nox (hurray!) (was: Optimization sugge


From: Joe Wells
Subject: [glob2-devel] documentation for --nox (hurray!) (was: Optimization suggestions (Map::updateLocalGradient()))
Date: Wed, 05 Sep 2007 22:30:17 +0100
User-agent: Gnus/5.11 (Gnus v5.11) Emacs/22.1 (gnu/linux)

"Kai Antweiler" <address@hidden> writes:

>> Oh, and by the way: what would be helpful when profiling is if you could
>> start the game with command-line options saying, "Load this savegame,
>> run for $n ticks, and exit" - so that one can measure performance on the
>> same amount of work :-)
>
> # glob2 --nox
> usage:
> --nox <game file name> <number of steps> <number of runs>
> zero steps will make the game run until the end.

Yay!  Documentation finally!  Can you please, please, please add this
to some more official location?  (Does glob2 have a man page with
invocation instructions?)

> But this won't load x, so the conditions are not the same as usual.
> When I used this, I put an AI in the human team before I saved the game that I
> wanted to use.

Can you add an AI _after_ the game is already running, or do you have
to do it at the beginning?

-- 
Joe




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