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Re: [Gnash-dev] Gnash on the iPhone/iPad

From: Piero B. Contezini
Subject: Re: [Gnash-dev] Gnash on the iPhone/iPad
Date: Sat, 10 Jul 2010 12:25:32 -0300

I'm using the oficial apple sdk for iPhone, 3.2 ( on OSX

It is a standard gcc 4.2. works like a charm.

On Sat, Jul 10, 2010 at 12:22 PM, Ashley Reid <address@hidden> wrote:
> Hi Piero,
> What tool chain are you using on Linux? Or are you developing on OSS?
> I haven't yet managed to get my tool chain working because I was
> following I-phone dev tutorial, which only had an outdated port of
> cctools. I have now found
> which compiles cctools and other tools directly from the apple
> sources, so hopefully that will take me further.
> Thanks,
> Ash
> On Saturday, July 10, 2010, Piero B. Contezini
> <address@hidden> wrote:
>> It does indeed compiles, but does not work, as i'm saying, you need to
>> use cairo, and using cairo on both osx and iphoneOS does not render
>> any image (tested with a dozen different versions of both
>> gnash/cairo).
>> I think its the Renderer that is not actually draw to the image surface.
>> What I did was build a UIKIT GUI to Gnash, but it does not work in
>> anyway, no drawing from gnash.
>> Piero
>> On Sat, Jul 10, 2010 at 1:26 AM, Rob Savoye <address@hidden> wrote:
>>> On 06/29/10 11:13, Piero B. Contezini wrote:
>>>> Today i'll publish it on google code so we can do it right.
>>>  Why not use AGG instead of Cairo ? Ideally any changes required get
>>> submitted as patches to this list or
>>>, so we can add
>>> them to trunk. Google Code is fine for a development branch, but unless
>>> it goes into trunk, these patched versions often get quickly out of sync
>>> and become hard to maintain.
>>>        - rob -

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