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Re: Need help porting eDuke32

From: nee
Subject: Re: Need help porting eDuke32
Date: Sat, 16 Feb 2019 13:15:19 +0100

Hello thank you for packaging eDuke32!

I recently had a similar problem with a SDL package and solved it like this:

(arguments '(#:phases
             (modify-phases %standard-phases
               (add-before 'build 'fix-env
                 (lambda* (#:key inputs #:allow-other-keys)
                   (setenv "CPATH" (string-append (assoc-ref inputs

That should also work in your case if you want to get quickly by the
issue and solve other problems.

But like the first reply said, in your case it would probably be cleaner
to pass SDL_USEFOLDER to Make via make-flags and then have it be passed
from Make to gcc, but I would have to look at the makefile first.

>Can someone who has experience with SDL please help me out to
understand what is going wrong here?

I think the general problem exists because in the past some distros
installed SDL headers without the SDL/ prefix leaving game makers
uncertain how to include it.

In the C file you posted the C compiler checks if there is a #define for
SDL_USEFOLDER. Depening on the defines it will look for SDL_mixer.h in a
different location (SDL/SDL_mixer.h SDL2/SDL_mixer.h or SDL_mixer.h).

Defines can either be set in c code via #define X 1
or in the gcc compiler call via `gcc test.c -DX=1`.
gcc is called from make. Usually there are make-flag variables like
CFLAGS or DEFINES that are expanded into the arguments that gcc will be
called with. They can be set with (arguments (#:make-flags
Often Makefiles are generated by configure files (GNU autotools) and
configure will insert the defines based on the configure-flags it was
called with. You would set that via something like
(arguments (#:make-flags '(--use-sdl-folders)))

C includes will be looked up in the directories of the C_INLUDE_PATH or
CPATH Shell Environment Variables. When there is an #include <file.h>
and the CPATH is /usr/local/include:/some/include/ and neither
/usr/local/include/file.h nor /some/include exist you get the error
message that you posted.

I hope some of that is understandable and helps you out.
Happy hacking!

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