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Re: [DotGNU]A webservice game project ((TODO))
Re: [DotGNU]A webservice game project ((TODO))
Sun, 19 Jan 2003 13:36:02 -0500
why dont you just implement magic: the gathering?
On Sunday, January 19, 2003, at 09:42 AM, Peter Minten wrote:
here's a showoff project idea which might be beneficial to DotGNU.
--- REASONS ---
Everybody knows a game is the best way to show off since it's more
than the average test file :-). So far there are a few small examples
specific areas (CGI, QT# with pnet), but how about creating a bigger
covers all the aspects of DotGNU. IMHO that's a good way to catch bugs
I was thinking of a Trading Card Game. The game would have the
* Programmable cards, the game cards must be able to do custom things.
way to implement this is IMHO embedded scripting. Scripting is
something we need
to implement sometime anyway. I personally think the biggest problem
scripting will be callbacks from C to C# code, the rest of the stuff
P/Invoking an interpreter lib.
* Online tournaments with rankings and stuff, tournaments are one of
fun elements of TCG's. Users of a webservice must be able to interact
eachother, which isn't possible in our current design but is needed.
* Card winning, in tournaments cards could be earned. The cards could
exported to the user's drive in a human readable format, but with an
checksum by the webservice where they were created. The cards could be
into another TCG webservice, but any cheating would be exposed by the
A user could use the cheated cards locally however. This is a good
* Downloadable webservices, the webservices must be downloadable and
usable for U2U (user-to-user) play. This is a good test of our
* Graphical User Interface, the webservice should create windows on
and is thus a test for our remote GUI systems.
--- GAME RULES ---
This is what I had in mind as game rules (roughly):
There are 3 types of cards: resource, spell and creature. Resources
to create spells and creatures. Spells can do a lot of different
only once (unless overridden). Creature can be used to attack time and
again and to block attacks from other creatures.
There are 4 alignments (influences the strategy which is best for the
Bear (red): Power play, bear cards often do or die. Playing bear means
sacrificing units for power.
Fox (blue): Trickery, fox cards are the opposite of bear cards, they
get as many advantages as possible and then attack. Playing fox means
at your terms.
Leopard (yellow): Speed, leopard cards are fast, they can often attack
first turn, but are not very durable. Playing leopard means attacking
your opponent can get his act together.
Turtle (green): Durability, turtle cards are hard to destroy, this has
price in speed however. Playing turtle means waiting for your opponent
weakened and then attacking.
The game is played with a set of 40 card for each player composed by
For tournaments the cards must be earned. This is done with an
system, every won game increases experience, based on the experience
player and the experience of the opponent. When the experience level
of a player
reaches a certain threshold the level of the player get's increased.
has a level which tells it's power, to use (or more exactly to
accuire) a card a
player must have at least the level of a card. Every game won also
player 1 credit, cards have prices based on the relative level of the
the card. If a player can afford a card he/she can accuire the card
use cards of that class.
The system is a little tricky so here are the rules again:
* You win experience by winning games, the amount of experience you
gain is more
or less opponent_experience/your_experience * certain_amount +
* You gain levels by gaining experience (level = experience div 100).
* Every game won gives you one credit (note that the tournament engine
match you with a more or less equal opponent.
* The cost of cards is based on the level difference between the card
* To acquire a card class you must have furfil these requirements:
- your_level >= card_level
- your_credit >= card_cost
Developers mailing list
- [DotGNU]A webservice game project ((TODO)), Peter Minten, 2003/01/19
- Re: [DotGNU]A webservice game project ((TODO)),
Ian Fung <=
- Re: [DotGNU]A webservice game project ((TODO)), Fergus Henderson, 2003/01/20
- Re: [DotGNU]A webservice game project ((TODO)), Ian Fung, 2003/01/20
- Re: [DotGNU]A webservice game project ((TODO)), Peter Minten, 2003/01/22
- Re: [DotGNU]A webservice game project ((TODO)), Ian Fung, 2003/01/22
- DotGNU TCG (was: Re: [DotGNU]A webservice game project ((TODO))), Peter Minten, 2003/01/24
- Re: DotGNU TCG (was: Re: [DotGNU]A webservice game project ((TODO))), Ian Fung, 2003/01/24
- [DotGNU]Re: DotGNU TCG, Peter Minten, 2003/01/25
- Re: [DotGNU]A webservice game project ((TODO)), Peter Minten, 2003/01/21