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Re: [glob2-devel] hidden forbidden areas, successful game counter for re


From: Joe Wells
Subject: Re: [glob2-devel] hidden forbidden areas, successful game counter for releases
Date: Thu, 11 Oct 2007 00:19:46 +0100
User-agent: Gnus/5.11 (Gnus v5.11) Emacs/22.1 (gnu/linux)

"Kai Antweiler" <address@hidden> writes:

>> My suspicion up to now has been that the problem is that hidden
>> forbidden areas are sometimes not being removed at all.
>
> This sounds more likely.
>
>> I knew already that placing ordinary forbidden areas could sometimes
>> solve problems caused by the hidden forbidden areas, but I have not
>> been sure why this can solve the problem.
>
> Did it happen to you at least once, that placing a forbidden area did
> not solve this problem?

I think after I discovered the trick of placing forbidden areas
manually, that it always worked (at least for getting workers/warriors
untrapped).  But I'm not sure.

Joe

>> I still recommend making the hidden forbidden areas not be hidden.
>
> Me too.
> Does anyone know enough about glob2 graphics?
>
> -- 
> Kai Antweiler




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