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Re: Woooow! debugging.....
From: |
Ingo Ruhnke |
Subject: |
Re: Woooow! debugging..... |
Date: |
15 Aug 2002 13:37:32 +0200 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
David Philippi <address@hidden> writes:
> I've just taken a look and I'm missing a scroller in the default.xml. I
> suppose adding a PointerScroller using the right mouse button will be a good
> idea to keep the behaviour like it was.
Scrolling with the secondary button is handled via the GUI (to capture
the cursor if necessary and hold it at a fixed position). But
scrolling via cursor keys is currently missing.
> Unfortunately the game doesn't start anymore...
> I've just fixed a nasty little bug in the ButtonAxis which created an
> AxisEvent (which was not handled so far) in every update cycle.
> Now the game does still use the full cpu power but an attached gdb showed me
> something inside ClanLib. :-(
My checkout still works fine.
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- Woooow! debugging....., Alberto Curro, 2002/08/11
- Re: Woooow! debugging....., David Philippi, 2002/08/12
- Re: Woooow! debugging....., Magnus Norddahl, 2002/08/12
- Re: Woooow! debugging....., Ingo Ruhnke, 2002/08/12
- Re: Woooow! debugging....., Alberto Curro, 2002/08/13
- Re: Woooow! debugging....., David Philippi, 2002/08/14
- Re: Woooow! debugging....., Ingo Ruhnke, 2002/08/14
- Re: __FUNCTION__ macro, Magnus Norddahl, 2002/08/14
- Re: Woooow! debugging....., David Philippi, 2002/08/15
- Re: Woooow! debugging.....,
Ingo Ruhnke <=
- Re: Woooow! debugging....., David Philippi, 2002/08/15