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Re: Level comment management tool
From: |
Ingo Ruhnke |
Subject: |
Re: Level comment management tool |
Date: |
Sat, 16 Aug 2003 15:03:28 +0200 |
User-agent: |
Gnus/5.090018 (Oort Gnus v0.18) Emacs/21.3 (gnu/linux) |
Jarno Elonen <address@hidden> writes:
> How about it?
Have now quick&dirtly added a preview generator to the game:
* http://pingus.seul.org/~grumbel/tmp/bla.jpg
The missing background and incorrect color should be easily fixable,
what could get more difficult would be to get it 'XServer-free', aka
letting it run without connecting to a XServer and creating a window,
that might require some small modifications to ClanLib or some huge
ones to Pingus. Running it will a dummy-xserver might also work (aka
one that directes everything to /dev/null).
--
WWW: http://pingus.seul.org/~grumbel/
Games: http://pingus.seul.org/~grumbel/gamedesigns/
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- Level comment management tool, Jarno Elonen, 2003/08/13
- Re: Level comment management tool, David Philippi, 2003/08/14
- Re: Level comment management tool, Ingo Ruhnke, 2003/08/16
- Re: Level comment management tool, Jarno Elonen, 2003/08/16
- Re: Level comment management tool,
Ingo Ruhnke <=
- Re: Level comment management tool, David Philippi, 2003/08/16
- Re: Level comment management tool, Jarno Elonen, 2003/08/16
- Re: Level comment management tool, Ingo Ruhnke, 2003/08/16
- Re: Level comment management tool, Jarno Elonen, 2003/08/17
- Re: Level comment management tool, David Philippi, 2003/08/17
- Re: Level comment management tool, Ingo Ruhnke, 2003/08/18
- Re: Level comment management tool, David Philippi, 2003/08/18
- Re: Level comment management tool, Ingo Ruhnke, 2003/08/18
- Re: Level comment management tool, David Philippi, 2003/08/18
- Re: Level comment management tool, David Philippi, 2003/08/18