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accessing counter


From: Pietro Terna
Subject: accessing counter
Date: Sat, 26 Jun 1999 18:34:51 +0200

        Hi All,

        a typical structure in the objects of my last application is:

anObject.h
...
int count;

anObject.m

- createEnd
{
  count = 0;
...

- doSomething
{
  count = count % stepNumberInACycle;
  if (count == 0) { a lot of things}
  count++;
  ...
  if (count == 1) { another lot of things}

        It runs, but with a lot of problems: e.g. accessing twice an object in 
the
same step requires a method with the 'count++;' line and anotoher without it.

        I'm wondering if I can replace my 'count' variable with an internal 
Swarm
variable.

        Thanks, Pietro


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