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Re: Renaissance, Obj-C, Handling the sound attribute of a button


From: Yavor Doganov
Subject: Re: Renaissance, Obj-C, Handling the sound attribute of a button
Date: Wed, 29 Sep 2010 11:37:07 +0000 (UTC)
User-agent: Pan/0.133 (House of Butterflies)

В Fri, 24 Sep 2010 09:00:06 +0200, Csanyi Pal написа:
> The GombHangja_Magas.wav soundfile is already there in the app's
> Resources directory.

Perhaps you could try with removing the extension from the sound 
attribute, e.g. <button ... sound="GombHangja_Magas" ... />?

According to the Renaissance manual, there is no need to specify the file 
extension.  But I really doubt that's the culprit...  If it still fails, 
which I think will happen, it might be a Renaissance bug.  To track it 
down, I'd suggest to put breakpoints and step through to see what 
actually happens.

What happens with a classic simple "Hello World" program using plain
setSound: methods (i.e. no nibs, no renaissance markup)?




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