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Re: [Gnash-dev] Hardware acceleration support

From: Benjamin Wolsey
Subject: Re: [Gnash-dev] Hardware acceleration support
Date: Tue, 02 Mar 2010 09:17:48 +0100

Am Montag, den 01.03.2010, 19:08 -0700 schrieb Rob Savoye:
> I've been hacking on hardware video decoding support in an experimental
> branch ('hwaccel'), and just added support for Gnash to load the
> renderer at runtime. So that means one can change between Cairo,.
> OpenGL, and AGG when gnash is started. It's also configurable by a
> gnashrc setting. Currently I'm just putting all the backends in one big
> library, and also all the GUI glue code. Luckily there were zero name
> collisions on anything.

I also don't think it's a good idea to use -r / --render-mode to select
a renderer. Why not add --renderer, even with a short -R option?

It doesn't make much sense to have --render-mode choose whether to
render as well as deciding which renderer to use, especially as you now
can't disable sound as well as choosing a renderer using one -r option.

Use Gnash, the GNU Flash Player!

Benjamin Wolsey, Software Developer -
C++ and Open-Source Flash blog -


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