[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: graphics issues (was: Re: moving toward a 3.0 release)
From: |
John W. Eaton |
Subject: |
Re: graphics issues (was: Re: moving toward a 3.0 release) |
Date: |
Fri, 29 Sep 2006 15:16:09 -0400 |
On 29-Sep-2006, Sebastien Loisel wrote:
| Ok, what Bill said is that given a back-end that can draw lines, triangles
| and text, the rest he's taken care of.
My guess is that Bill wasn't thinking about 3D graphics. Or how to
handle tic marks etc. Or maybe he was. Bill?
| Even if you didn't use Bill's code, there's an advantage to having the tick
| and label placement logic in .m files. You're the one who kept asking me for
| the least amount of stuff to be done in C++ as possible, and the most
| possible in .m files.
Sure, it's a reasonable goal, but if some code already exists to do
the job and there's a way for us to use it, there's no point in
reinventing it as a .m file. So does OpenGL have good routines for
autoplacement of tic marks and axis labels given data ranges and font
metrics?
jwe
- Re: moving toward a 3.0 release, (continued)
- Re: moving toward a 3.0 release, Sebastien Loisel, 2006/09/28
- graphics issues (was: Re: moving toward a 3.0 release), John W. Eaton, 2006/09/29
- Re: graphics issues (was: Re: moving toward a 3.0 release), Sebastien Loisel, 2006/09/29
- Re: graphics issues (was: Re: moving toward a 3.0 release), Shai Ayal, 2006/09/29
- Re: graphics issues (was: Re: moving toward a 3.0 release), John W. Eaton, 2006/09/29
- Re: graphics issues (was: Re: moving toward a 3.0 release), Joe Koski, 2006/09/29
- Re: graphics issues (was: Re: moving toward a 3.0 release), Sebastien Loisel, 2006/09/29
- Re: graphics issues (was: Re: moving toward a 3.0 release),
John W. Eaton <=
- Re: graphics issues (was: Re: moving toward a 3.0 release), Paul Kienzle, 2006/09/29
- Re: graphics issues, Bill Denney, 2006/09/30
- Re: moving toward a 3.0 release, Andy Adler, 2006/09/28