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Re: [glob2-devel] We must do a game, not an engine
From: |
Cyrille Dunant |
Subject: |
Re: [glob2-devel] We must do a game, not an engine |
Date: |
Wed, 25 Apr 2007 17:10:11 +0200 |
User-agent: |
KMail/1.9.6 |
On Wednesday 25 April 2007 17.06:29 Robert Martin wrote:
> On 4/25/07, Kai Antweiler <address@hidden> wrote:
> > > Ha! what are the odds! when obviously The Coders care for nothing about
> > > the other work.
> >
> > I think we have quite some mails in the list of coders who want to
> > transfer maps by hand if necessary. Anyone here welcomes work done
> > anywhere in glob2.
> > Well exept you.
> > I don't reply of the rest of the mail.
> > There was no information in the rest of your mail anyway - only a lot
> > of aggression.
> > And I don't understand how anyone here could be the cause of it.
> > I was about to congratulate us of the fine and hard work this month.
> > Doing the releases, tests, bugfixing, wiki-rewriting, animations and
> > repositorial change while some core rewriting takes place is incredible.
> > And don't forget the two servers we changed.
> > Hopefully this will not again turn out to become a flame thread.
> >
> > --
> > Kai Antweiler
> >
> >
> > _______________________________________________
> > glob2-devel mailing list
> > address@hidden
> > http://lists.nongnu.org/mailman/listinfo/glob2-devel
>
> things i can see that would make a better Game
>
> 1 the map should not in any way shape or form "wrap around" {--- this
> i would consider to be a massive bug (right now the far north becomes
> the far south east becomes west)
Actually, I consider that a feature: it is one of the unique aspects of glob.
> 2 the maps seem to be very small (this may have changed recently
> but...) you should be able to fit a swarm/ pool/school/ barracks in
> without having to clear land
Large maps are longer to make...
> 3 when you are building a wall run the whole section should be
> considered as one "building"
> you lay eight sections in a row then you should be able to have 3
> workers build the whole row
It is one stone per section, thus, you could argue that having the wall built
section after section mimicks the building of an actual wall.
> 4 I would have as a variant of scout a "oracle" unit -- this unit
> would cause the window to expand out (say 2 "oracle" units get you a
> double window) but i would also add a required energy tower and add to
> the defense tower a way to shoot down hostile oracles (note this would
> not clear Fog of War you would just be able to see a larger local
> area)
You mean change the resolution with units ?
--
-- Cyrille Dunant
-- EPFL-IMX-LMC
--
Once, adv.:
Enough.
-- Ambrose Bierce, "The Devil's Dictionary"
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- [glob2-devel] We must do a game, not an engine, Stéphane Magnenat, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Kai Antweiler, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Stéphane Magnenat, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Cyrille Dunant, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Kai Antweiler, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Cyrille Dunant, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Kai Antweiler, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Robert Martin, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine,
Cyrille Dunant <=
- Re: [glob2-devel] We must do a game, not an engine, Robert Martin, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Leo Wandersleb, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Kieran P, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Cyrille Dunant, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Bradley Arsenault, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, donkyhotay, 2007/04/26
- Re: [glob2-devel] We must do a game, not an engine, Stéphane Magnenat, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Bradley Arsenault, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Kai Antweiler, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Stéphane Magnenat, 2007/04/25