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Re: [Denemo-devel] Midi input via Fluidsynth is broken

From: Richard Shann
Subject: Re: [Denemo-devel] Midi input via Fluidsynth is broken
Date: Fri, 29 Jan 2010 16:16:03 +0000

On Fri, 2010-01-29 at 09:51 -0600, Jeremiah Benham wrote:
> Also... I have never used overlays except for rhythmic overlays.
by rhythmic overlays you mean what happens when you have the
Mode->Audible Feedback\nInsert Duration/Edit Note
checkbox checked?

The other thing (checking Overlays on the control panel) is the thing
involving the "tone store", and is intended for the mic pitch detection

>  I  
> have tested this and it works for midi input.
Well, I was getting no MIDI input, but I have pushed a fix for that and
with plain Edit mode the MIDI keyboard edits the note, with no cursor
advance, with the Mode->Audible Feedback\nInsert Duration/Edit Note
entry type as well then you get cursor advance.
You *can* use Edit mode with a MIDI filter to get cursor advance, which
you would do if you found the audible feedback for rhythm switching

>  I am not sure if I am  
> testing the other type correctly. I take a bunch of notes on the  
> staff. I then change mode to edit. Then I hit notes on the keyboard.  
> The note changes under the cursor but the cursor dies not advance.
> Is  
> this incorrect.
No, that is just edit mode. It is not any sort of overlay thing. With
the cursor advance it would be.

>  Perhaps there is something I left out or some  
> preference I forgot to set or something.

Experiment with Mode->Audible Feedback\nInsert Duration/Edit Note

It is what I use *all the time* with just a *very* occasional hitting

 Ins/pc-keyboard note/Ins 

sequence to insert a note using the pc-keyboard if I am fixing some
mistake (though usually, placing the cursor on the note and playing it
on the MIDI keyboard does this sort of thing fine).


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