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Re: [Denemo-devel] Midi input via Fluidsynth is broken
From: |
Richard Shann |
Subject: |
Re: [Denemo-devel] Midi input via Fluidsynth is broken |
Date: |
Fri, 29 Jan 2010 16:16:03 +0000 |
On Fri, 2010-01-29 at 09:51 -0600, Jeremiah Benham wrote:
>
> Also... I have never used overlays except for rhythmic overlays.
by rhythmic overlays you mean what happens when you have the
Mode->Audible Feedback\nInsert Duration/Edit Note
checkbox checked?
The other thing (checking Overlays on the control panel) is the thing
involving the "tone store", and is intended for the mic pitch detection
stuff.
> I
> have tested this and it works for midi input.
Well, I was getting no MIDI input, but I have pushed a fix for that and
with plain Edit mode the MIDI keyboard edits the note, with no cursor
advance, with the Mode->Audible Feedback\nInsert Duration/Edit Note
entry type as well then you get cursor advance.
You *can* use Edit mode with a MIDI filter to get cursor advance, which
you would do if you found the audible feedback for rhythm switching
annoying.
> I am not sure if I am
> testing the other type correctly. I take a bunch of notes on the
> staff. I then change mode to edit. Then I hit notes on the keyboard.
> The note changes under the cursor but the cursor dies not advance.
> Is
> this incorrect.
No, that is just edit mode. It is not any sort of overlay thing. With
the cursor advance it would be.
> Perhaps there is something I left out or some
> preference I forgot to set or something.
Experiment with Mode->Audible Feedback\nInsert Duration/Edit Note
It is what I use *all the time* with just a *very* occasional hitting
Ins/pc-keyboard note/Ins
sequence to insert a note using the pc-keyboard if I am fixing some
mistake (though usually, placing the cursor on the note and playing it
on the MIDI keyboard does this sort of thing fine).
Richard