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[Gnash-dev] Re: Text quality (was: Questions about trapezoids, triangle

From: strk
Subject: [Gnash-dev] Re: Text quality (was: Questions about trapezoids, triangle stripper etc.)
Date: Mon, 2 Oct 2006 16:38:41 +0200

On Mon, Oct 02, 2006 at 04:28:58PM +0200, Udo Giacomozzi wrote:
> Hello strk,
> Monday, October 2, 2006, 2:55:25 PM, you wrote:
> s> I'm lookin forward to your changes in the renderer to see this
> s> text quality bug fixed.
> These changes are going to be very complicated.. :/

mm... then I guess we'd be working on it togheter.
I really want this to be fixed before 0.7.2.

> Perhaps you can answer these questions?
> - How is the glyph rendered (with a.a.) into the texture buffer? There
>   must be some external lib?

There's some crappy code in fontlib.cpp. It relies on the full font
set being already defined, does a lot of things that I don't really
understand and after the fact each texture_glyph is equipped with
it's bitmap_info. As a first step I would dedicate on cleanup
of that file, so it's easier to move functionalities around.

> - Are glyph outlines *always* available, i.e. also when the font is
>   *not* included in the SWF file, but is a system font?

I don't think so, device fonts are actually not supported.


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