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Re: [Openexr-devel] OpenEXR files with nonlinearly encoded RGB


From: Chris Cox
Subject: Re: [Openexr-devel] OpenEXR files with nonlinearly encoded RGB
Date: Fri, 27 Feb 2015 21:58:50 +0000
User-agent: Microsoft-MacOutlook/14.4.7.141117

Well, that's a bug that only Nuke can fix.

Chris


From: Larry Gritz <address@hidden>
Date: Friday, February 27, 2015 1:10 PM
To: Chris Cox <address@hidden>, "address@hidden address@hidden" <address@hidden>
Subject: Re: [Openexr-devel] OpenEXR files with nonlinearly encoded RGB

TIFF spec addenda may support fp16, but Nuke (among many other apps) doesn't read it correctly, which makes it nearly useless on a VFX pipeline.



On February 27, 2015 12:24:44 PM PST, Chris Cox <address@hidden> wrote:
No, 32 bit float is 32 bit float.
And TIFF supports 16 (half, same as EXR), 24, and 96 bit float formats as
well.


Chris





On 2/27/15 6:44 AM, "Elle Stone" <address@hidden> wrote:

Are there differences in the number of stops that can be held in 32-bit
floating point tiffs vs 32-bit floating point OpenEXR images?




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