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Re: [Human-beings-discuss] trying to move on


From: dams
Subject: Re: [Human-beings-discuss] trying to move on
Date: 09 Oct 2002 17:33:52 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

Guillaume Cottenceau <address@hidden> writes:

> dams <address@hidden> writes:
> 
> [...]
> 
> > > Maybe, being able to reuse only annex cities would be a solution.
> > 
> > oh yes I forgot, of course, in my vision, because you have a capital city, 
> > either
> > you reused enemy annex cities, or you win, because you destroyed the capital
> > city. And we forbid reuse of batiments in the enemy capital city
> 
> Yep, this could be a good in-between solution.
>  
> [...]
> 
> > agreed. All this fuel mess is possible _only_ if the thing is fully 
> > automated,
> > the player can only decide to build more fuel truck/similar units, flag 
> > certain
> > units so that the refuelling system ignore them (if you want to do a suicide
> > recognition), and maybe choose the refuelling stle for the whole units, or 
> > one
> 
> hum, not useful IMHO. the refueling will be automatic when a
> refuel unit is "nearby" the attacking units. so this will be done
> automatically.
> 
> > in particular (advanced settings), like "refuell automatically", warn when a
> > group of unit needs refuelling, and the user click on a button to let the 
> > unit
> > being refueled automatically.
> 
> hum, i don't agree. fully automatic is the choice IMHO.
> 
> so a unit without a refueler nearby, when the whole fuel is
> finished, will simply be unable to move, until a refueler comes
> nearby. hum, i like the idea ;p.

yes me too :)

>  
> > I played homeworld, a space opera, with a BIG mother ship, and little
> > fighters/other units. The system is really what I describe. The story is a
> 
> i've had this game but it crashed on my machine :-((. the music
> of the demo version was absolutely wonderful - i bought the CD of
> this music!! the music i loves is Agnus Dei by Barber (it's plain
> classical music, in case anyone wonders).

:)




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