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Re: [Human-beings-discuss] trying to move on


From: dams
Subject: Re: [Human-beings-discuss] trying to move on
Date: 09 Oct 2002 16:36:01 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

"Régis Guinvarc'h" <address@hidden> writes:

> Le Mercredi 9 Octobre 2002 16:16, dams a écrit :
> > "Régis Guinvarc'h" <address@hidden> writes:
> > > > The background idea is rather good but I always thought it would
> > > > be more of a pain than a really enjoyable feature of the game.
> > > > Maybe the strategy of attacking the fuel transports would be a
> > > > plus, yes. Maybe you're right after all.
> > >
> > > on the same topic, there are the roads/railroads: we should find a way to
> > > give them many more importance than they have in this kind of game, so
> > > that you really need to control them to move. Something like big unit
> > > *cannot* go off the road, only walking unit can. Actually, this is like
> > > giving more importance to the terrain.
> >
> > yes that would be very interesting
> >
> > let's say few units cannot go out of roads
> > a majority of them go slower out of the road
> > few ones can go at the same speed everywhere
> >
> > We could also take in account the terrain :
> >
> > big units could not go on top of a hill if the declivity is too high.
> 
> exactly what i was thinking about
> Moreover, taking the terrain into account in a more accurate way seems well 
> suited to the idea of a "small" map (i mean with only a few cities per 
> nations)

agreed.
So the map is more "This map is a big valley with small canyon, and little
superior tactic places" instead of huge flat map...




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