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Re: [Human-beings-discuss] trying to move on


From: Régis Guinvarc'h
Subject: Re: [Human-beings-discuss] trying to move on
Date: Wed, 9 Oct 2002 18:33:15 +0200
User-agent: KMail/1.4.3

Le Mercredi 9 Octobre 2002 16:16, dams a écrit :
> "Régis Guinvarc'h" <address@hidden> writes:
> > > The background idea is rather good but I always thought it would
> > > be more of a pain than a really enjoyable feature of the game.
> > > Maybe the strategy of attacking the fuel transports would be a
> > > plus, yes. Maybe you're right after all.
> >
> > on the same topic, there are the roads/railroads: we should find a way to
> > give them many more importance than they have in this kind of game, so
> > that you really need to control them to move. Something like big unit
> > *cannot* go off the road, only walking unit can. Actually, this is like
> > giving more importance to the terrain.
>
> yes that would be very interesting
>
> let's say few units cannot go out of roads
> a majority of them go slower out of the road
> few ones can go at the same speed everywhere
>
> We could also take in account the terrain :
>
> big units could not go on top of a hill if the declivity is too high.

exactly what i was thinking about
Moreover, taking the terrain into account in a more accurate way seems well 
suited to the idea of a "small" map (i mean with only a few cities per 
nations)




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