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Re: [Human-beings-discuss] trying to move on


From: Guillaume Cottenceau
Subject: Re: [Human-beings-discuss] trying to move on
Date: 09 Oct 2002 17:33:13 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

dams <address@hidden> writes:

[...]

> > Maybe, being able to reuse only annex cities would be a solution.
> 
> oh yes I forgot, of course, in my vision, because you have a capital city, 
> either
> you reused enemy annex cities, or you win, because you destroyed the capital
> city. And we forbid reuse of batiments in the enemy capital city

Yep, this could be a good in-between solution.
 
[...]

> agreed. All this fuel mess is possible _only_ if the thing is fully automated,
> the player can only decide to build more fuel truck/similar units, flag 
> certain
> units so that the refuelling system ignore them (if you want to do a suicide
> recognition), and maybe choose the refuelling stle for the whole units, or one

hum, not useful IMHO. the refueling will be automatic when a
refuel unit is "nearby" the attacking units. so this will be done
automatically.

> in particular (advanced settings), like "refuell automatically", warn when a
> group of unit needs refuelling, and the user click on a button to let the unit
> being refueled automatically.

hum, i don't agree. fully automatic is the choice IMHO.

so a unit without a refueler nearby, when the whole fuel is
finished, will simply be unable to move, until a refueler comes
nearby. hum, i like the idea ;p.
 
> I played homeworld, a space opera, with a BIG mother ship, and little
> fighters/other units. The system is really what I describe. The story is a

i've had this game but it crashed on my machine :-((. the music
of the demo version was absolutely wonderful - i bought the CD of
this music!! the music i loves is Agnus Dei by Barber (it's plain
classical music, in case anyone wonders).


-- 
Guillaume Cottenceau - http://people.mandrakesoft.com/~gc/




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