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Re: [Human-beings-discuss] trying to move on
From: |
dams |
Subject: |
Re: [Human-beings-discuss] trying to move on |
Date: |
09 Oct 2002 16:16:41 +0200 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
"Régis Guinvarc'h" <address@hidden> writes:
> > The background idea is rather good but I always thought it would
> > be more of a pain than a really enjoyable feature of the game.
> > Maybe the strategy of attacking the fuel transports would be a
> > plus, yes. Maybe you're right after all.
>
> on the same topic, there are the roads/railroads: we should find a way to
> give
> them many more importance than they have in this kind of game, so that you
> really need to control them to move. Something like big unit *cannot* go off
> the road, only walking unit can. Actually, this is like giving more
> importance to the terrain.
yes that would be very interesting
let's say few units cannot go out of roads
a majority of them go slower out of the road
few ones can go at the same speed everywhere
We could also take in account the terrain :
big units could not go on top of a hill if the declivity is too high.
- Re: [Human-beings-discuss] trying to move on, (continued)
- Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, Régis Guinvarc'h, 2002/10/09
- Re: [Human-beings-discuss] trying to move on,
dams <=
- Re: [Human-beings-discuss] trying to move on, Régis Guinvarc'h, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, Régis Guinvarc'h, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, Guillaume Cottenceau, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, Sébastien Ducoulombier, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, Guillaume Cottenceau, 2002/10/09
- [Human-beings-discuss] game engine, dams, 2002/10/09
- Re: [Human-beings-discuss] game engine, Guillaume Cottenceau, 2002/10/09