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Re: [Human-beings-discuss] trying to move on


From: dams
Subject: Re: [Human-beings-discuss] trying to move on
Date: 09 Oct 2002 16:16:41 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

"Régis Guinvarc'h" <address@hidden> writes:

> > The background idea is rather good but I always thought it would
> > be more of a pain than a really enjoyable feature of the game.
> > Maybe the strategy of attacking the fuel transports would be a
> > plus, yes. Maybe you're right after all.
> 
> on the same topic, there are the roads/railroads: we should find a way to 
> give 
> them many more importance than they have in this kind of game, so that you 
> really need to control them to move. Something like big unit *cannot* go off 
> the road, only walking unit can. Actually, this is like giving more 
> importance to the terrain.

yes that would be very interesting

let's say few units cannot go out of roads
a majority of them go slower out of the road
few ones can go at the same speed everywhere

We could also take in account the terrain :

big units could not go on top of a hill if the declivity is too high.




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