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Re: [Human-beings-discuss] trying to move on
From: |
Régis Guinvarc'h |
Subject: |
Re: [Human-beings-discuss] trying to move on |
Date: |
Wed, 9 Oct 2002 18:01:46 +0200 |
User-agent: |
KMail/1.4.3 |
> The background idea is rather good but I always thought it would
> be more of a pain than a really enjoyable feature of the game.
> Maybe the strategy of attacking the fuel transports would be a
> plus, yes. Maybe you're right after all.
on the same topic, there are the roads/railroads: we should find a way to give
them many more importance than they have in this kind of game, so that you
really need to control them to move. Something like big unit *cannot* go off
the road, only walking unit can. Actually, this is like giving more
importance to the terrain.
>
> It goes along pretty well with another idea of the game: the more
> advanced your batiments/units are, the more powerful they are but
> they are also complex thus fragile because they need many
> different goods to operate.
>
> Anyone else has an opinion on that topic?
one thing (from civ3): goods that were strategic ones in the beginning of the
game become common as time is passing. Thus, complex units do need many
different goods, but some of them are no longer of strategic types. So only
few of these goods are really sensitive for the complex unit.
- Re: [Human-beings-discuss] trying to move on, (continued)
- Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09
- Re: [Human-beings-discuss] trying to move on,
Régis Guinvarc'h <=
- Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, Régis Guinvarc'h, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, Régis Guinvarc'h, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, Guillaume Cottenceau, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, Sébastien Ducoulombier, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, Guillaume Cottenceau, 2002/10/09
- [Human-beings-discuss] game engine, dams, 2002/10/09