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Re: [Human-beings-discuss] trying to move on


From: Régis Guinvarc'h
Subject: Re: [Human-beings-discuss] trying to move on
Date: Wed, 9 Oct 2002 18:01:46 +0200
User-agent: KMail/1.4.3

> The background idea is rather good but I always thought it would
> be more of a pain than a really enjoyable feature of the game.
> Maybe the strategy of attacking the fuel transports would be a
> plus, yes. Maybe you're right after all.

on the same topic, there are the roads/railroads: we should find a way to give 
them many more importance than they have in this kind of game, so that you 
really need to control them to move. Something like big unit *cannot* go off 
the road, only walking unit can. Actually, this is like giving more 
importance to the terrain.

>
> It goes along pretty well with another idea of the game: the more
> advanced your batiments/units are, the more powerful they are but
> they are also complex thus fragile because they need many
> different goods to operate.
>
> Anyone else has an opinion on that topic?

one thing (from civ3): goods that were strategic ones in the beginning of the 
game become common as time is passing. Thus, complex units do need many 
different goods, but some of them are no longer of strategic types. So only 
few of these goods are really sensitive for the complex unit.




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