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Re: [Nel] NeL Network Engine
From: |
elijah wright |
Subject: |
Re: [Nel] NeL Network Engine |
Date: |
Wed, 28 Feb 2001 13:51:45 -0500 (EST) |
> but the design of a web server or a ftpserver is another
> thing than the design of a server for a MMORPG.
> you're client is always connected to the server
> it's not exactly the same things.
as i recall, the jabber.org people have done some scalability work for
just this kind of thing- their IM client is an always-on/always-available
service.
might be fun to ask some of them what their ideas on this are.
elijah
- Re: [Nel] NeL Network Engine, (continued)
- Re: [Nel] NeL Network Engine, Thierry Mallard, 2001/02/28
- Re: [Nel] NeL Network Engine, Vianney Lecroart, 2001/02/28
- Re: [Nel] NeL Network Engine, Nicolas Hognon, 2001/02/28
- Re: [Nel] NeL Network Engine, Vincent Caron, 2001/02/28
- Re: [Nel] NeL Network Engine, Nicolas Hognon, 2001/02/28
- Re: [Nel] NeL Network Engine, Vianney Lecroart, 2001/02/28
- Re: [Nel] NeL Network Engine, Vincent Caron, 2001/02/28
- Re: [Nel] NeL Network Engine, Nicolas Hognon, 2001/02/28
- Re: [Nel] NeL Network Engine, Zane, 2001/02/28
- Re: [Nel] NeL Network Engine, Nicolas Hognon, 2001/02/28
- Re: [Nel] NeL Network Engine,
elijah wright <=
- Re: [Nel] NeL Network Engine, Zane, 2001/02/28
- Re: [Nel] NeL Network Engine, Bernard Hugueney, 2001/02/28
- Re: [Nel] NeL Network Engine, Leighton Haynes, 2001/02/28
Re: [Nel] NeL Network Engine, Nicolas Hognon, 2001/02/22
Re: [Nel] NeL Network Engine, Ian Holsman, 2001/02/26