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Re: [Human-beings-discuss] trying to move on
From: |
Guillaume Cottenceau |
Subject: |
Re: [Human-beings-discuss] trying to move on |
Date: |
09 Oct 2002 15:39:45 +0200 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
dams <address@hidden> writes:
> > * removals
> >
> > You don't destroy enemy batiments, you capture them (with a
> > cost of adaptation): more realistic, more interesting.
>
> I vote to keep this feature, but with modifications, so that it is simple and
> interesting:
I don't discuss your points, with which I fully agree. And
actually, I'd truely prefer to re-use batiments, I just thought
it was not very logical when mixed with the "big city" and "very
few cities" axioms.
Maybe, being able to reuse only annex cities would be a solution.
[...]
> - have some unique batiments like emperor palace, congres ... that makes your
> city stronger, with better properties (increased population, attractive,
> etc...) so that it has 90% to be the biggest, the more prolific, and so on.
Yep.
> - I'm sorry to talk about that again, but the best way to keep the game
> central (a "civ" attacking from its main city, no other too big citys) is
> to
> introduce fuel. Don't say no yet, read this : each unit needs fuel. Certain
> units can extract fuel, other transport them. you'll have truck, tanker (or
> equivalent). But everything *fully* automated ! The user won't have to do
> anything to refuel, the units will do that themselves. BUT it's very
> usefull
> because you cannot take 2 cars and discover the entire map. It prevent from
> attacking with only attack units, 2000 kms away, complitely cut from the
> city/refulling system. And it brings a lot of strategic things, like
> attacking fuel truck instead of defending units. So a week enemy has not
> lost the game. amha you whould think about it again, you'll see that it
> brings usefull things. And if you automates everything concerning
> refuelling, you don't have bad side.
The background idea is rather good but I always thought it would
be more of a pain than a really enjoyable feature of the game.
Maybe the strategy of attacking the fuel transports would be a
plus, yes. Maybe you're right after all.
It goes along pretty well with another idea of the game: the more
advanced your batiments/units are, the more powerful they are but
they are also complex thus fragile because they need many
different goods to operate.
Anyone else has an opinion on that topic?
--
Guillaume Cottenceau - http://people.mandrakesoft.com/~gc/
- Re: [Human-beings-discuss] trying to move on, (continued)
Re: [Human-beings-discuss] trying to move on, Sébastien Ducoulombier, 2002/10/09
Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09
- Re: [Human-beings-discuss] trying to move on,
Guillaume Cottenceau <=
Re: [Human-beings-discuss] trying to move on, Régis Guinvarc'h, 2002/10/09
Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09
Re: [Human-beings-discuss] trying to move on, Régis Guinvarc'h, 2002/10/09
Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09
Re: [Human-beings-discuss] trying to move on, Régis Guinvarc'h, 2002/10/09
Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09
Re: [Human-beings-discuss] trying to move on, Guillaume Cottenceau, 2002/10/09