[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Human-beings-discuss] trying to move on
From: |
dams |
Subject: |
Re: [Human-beings-discuss] trying to move on |
Date: |
09 Oct 2002 15:09:13 +0200 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
Guillaume Cottenceau <address@hidden> writes:
[...]
>
> * removals
>
> You don't destroy enemy batiments, you capture them (with a
> cost of adaptation): more realistic, more interesting.
I vote to keep this feature, but with modifications, so that it is simple and
interesting:
a batiments can be reused. When reusing it, you have to rebuild it, it will
cost more depending of the state of the batiment after the fight (freom ruin to
inteact). rules:
- the batiment can not be moved from the place it has bee destroyed.
- the batiment will be available as soon as it is rebuilt, but with properties
altered, like : higher level of civil war, obliged to keep armed units in
the city for some time, politic (if any) side agressive (only a couple of
regime can be set, no repulik or so). The bigger the batiment was destroyed,
the bigger the properties alteration. those alterations will disapear with
the time, and the batiment will be like one of yours, but maybe with some
cool additionals features from the other "civ" batiments properties
How keep the "one big city" system?
- have some unique batiments like emperor palace, congres ... that makes your
city stronger, with better properties (increased population, attractive,
etc...) so that it has 90% to be the biggest, the more prolific, and so on.
- I'm sorry to talk about that again, but the best way to keep the game
central (a "civ" attacking from its main city, no other too big citys) is to
introduce fuel. Don't say no yet, read this : each unit needs fuel. Certain
units can extract fuel, other transport them. you'll have truck, tanker (or
equivalent). But everything *fully* automated ! The user won't have to do
anything to refuel, the units will do that themselves. BUT it's very usefull
because you cannot take 2 cars and discover the entire map. It prevent from
attacking with only attack units, 2000 kms away, complitely cut from the
city/refulling system. And it brings a lot of strategic things, like
attacking fuel truck instead of defending units. So a week enemy has not
lost the game. amha you whould think about it again, you'll see that it
brings usefull things. And if you automates everything concerning
refuelling, you don't have bad side.
sorry for my poor english
Re: [Human-beings-discuss] trying to move on, Sébastien Ducoulombier, 2002/10/09
Re: [Human-beings-discuss] trying to move on,
dams <=
Re: [Human-beings-discuss] trying to move on, Régis Guinvarc'h, 2002/10/09
Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09
Re: [Human-beings-discuss] trying to move on, Régis Guinvarc'h, 2002/10/09
Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09
Re: [Human-beings-discuss] trying to move on, Régis Guinvarc'h, 2002/10/09
Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09